Attack Dynamics

Security Attack Dynamics

Attack Dynamics
Current FN
Who? Low-Moderate Skill & Resources “Very High Skill & Resources (FN forces attacker to most difficult attack Vectors)”
What? Any software, vulnerability/threat vector on the system “FN software vulnerability/threat vector focus (due to materially reduced transitive risks)”
When? Anytime/Forever “Only when user is logged on (software AES encrypted at rest / until next update)”
Where? Anywhere “Only on User’s Device (enabled by hardware binding)
How? Automated Manual
Any Attack Vector Attack Limited to Certain Endpoint Vectors
Any Attack Sequence Attack Order Dependent
Circumvent The Hard Parts (i.e. encryption) Circumvention Loopholes Closed (Key Hiding; GUI Spoofing)
Coding Faults High Assurance Coding Standard + Fragilization/Obfuscation
Attack The Seams (especially peripherals, such as keyboard, mouse, and applications integration) No Seams (i.e. One Code Base & Secure Human Computer Interface ~ HCI)
Why? Easy Very Hard/Difficult
Economics Break Once, Break Everywhere (BOBE) Economics Break Once, Break Once (BOBO)
Attack Attributes and Instance Examples
Parameters Client
(Spyware)
Client
(DRM)
Network
(Phishing)
Server FN
Data Aggregation Very Low N/A Very Low High Very Low
Value (per instance) Very Low High Very Low High Very Low
Reusability / BOBE Very High Very High Very High Low Very Low
Automation Very High Very High Very High Low/Moderate Very Low
Difficulty Very Low Moderate Very Low Low/Moderate Very High
Effort Low Moderate Low Low/Moderate Very High
Cost Very Low Moderate Very Low Low/Moderate Very High
Bottom Line: Easy, Automated, Very Low Cost Moderately Difficult to Break (but once broken, broken for all) Easy, Automated, Very Low Cost Low/Moderate Difficulty High Reward (Due to Data Aggregation) Very High Cost (Effort and Difficulty, Lack of Tools)
Low Reward
(Due To Data Disaggregation & “Break Once, Break Once)

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